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25th February 2019 at 4:48 pm #50998
Nice job, I was doing the same thing but you’ve poked further than I’d bothered this far! Can you provide the mapping of numbers to symbols in the array representing the base game reelset (which appeared to me to be the one with 177 symbols total for each reel?)
25th February 2019 at 4:52 pm #50999I certainly can. This is true of every reel set, they all use the same numbers for the symbols. And yes, you’re right about the one with 177 on each reel being the base game.
1 = Skull
2 = Bell
3 = Disco Ball
4 = Taco
5 = Ace
6 = King
7 = Queen
8 = Jack
9 = Ten
10 = Nine
11 = Bonus
6th April 2019 at 5:34 pm #59514I did a bit more analysis on Gates of Hell for my upcoming video that goes deep into the game explaining how it all works (The Reel Story on YouTube if you’re interested).
What I wanted to look at was the frequency of the symbols on reels 2, 3, 4 and 5, rather than just the total. This threw up some interesting insights. You can see below how the frequency of symbols gets much less on reels 4 and 5, meaning getting wilds on every reel is actually quite difficult (makes sense as that is what gives you the biggest wins) but some symbols are far less likely to give you the across the board hit than others.
I.E, Disco Balls only having 1 instance on Reel 4 means it’s REALLY hard to get a full line, let alone re-trigger on Reel 4.
Taco’s and Kings, while having a high number of symbols, really lowers on reel 5, meaning the full line is less likely.
9’s are well balanced, but actually have less chance to fill up reels 2 and 3 than many other symbols, so this may explain why people get 9’s on a bonus and it sucks (because all the wilds are on reels 4 and 5). I found it pretty interesting!
Shout if you have any questions
14th May 2019 at 4:35 pm #65848Really good insight this @TheReelStory – I’m surprised this thread isn’t more active!
Can I ask how you know all this, what is the source of your information?
114th May 2019 at 5:59 pm #65850You can derive all this information from examining the game client’s source code, I was in the middle of a similar project when TheReelStory first posted the thread, they saved me loads of time!
14th May 2019 at 6:10 pm #65851Exactly as above. The game source code and the communications that are sent between the client and the server.
Mainly basic analysis of the reel sets ?
15th May 2019 at 2:33 am #65889Always hated disco balls the most,atleast had a retrigger with skulls before:)…only full screen ive ever seen on gates was 9s also..was streamer showing a still picture of it.(not his win).
15th May 2019 at 9:58 am #65845 -
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Danger! High Voltage – Technical Analysis (The best symbol on Gates of Hell etc)
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Viewing 8 posts - 1 through 8 (of 8 total)